There are no planned disruptions to ongoing development of ZBrush post-acquisition, although collaboration with Maxon’s development team, access to its other technologies, and potential product integrations should bring greater innovation. and expanded capabilities to ZBrush and the entire Maxon product line. Maxon noted that the entire ZBrush team has already joined the company.
“We are thrilled to start working with the Maxon team,” said Ofer Alon, Founder and Visionary of Pixologic. “Our synergies are undeniable – both companies share a great tradition of exceptional products, innovation and a passion for serving the creative community.”
“I am excited to see how this alliance will influence, evolve and enrich all of our product offerings,” said David McGavran, CEO of Maxon. “Our eyes are not only on transforming creative workflows; we aspire to revolutionize the industry.
ZBrush is used by film studios, game developers, designers, advertisers, illustrators and scientists around the world; it was used on large properties including Dunes, star wars, Avatar, the Marvel Universe, game of thrones, and the Lord of the Rings/Hobbit. Its versatility has also made it an integral part of animated features such as Frozen, Tangled, zootopia, Moana, Raya and the last dragon, and Encanto. ZBrush has also been used extensively in Triple A games, including fortnite, the God of the war franchise, Unexplored franchise, Assassin’s Creed franchise, Far cry franchise, The division franchisees and others.
Other Maxon products include Cinema 4D and Redshift; the acquisition completes the company’s product line and firmly positions it as one of the animation industry’s leading providers of digital tools.
According to the company, until further notice, prices for ZBrush remain unchanged; customers can continue to purchase ZBrush through their regular sales channels, including the ZBrush online store.
Dan Sarto is the publisher and editor of Animation World Network.