Take-Two acquires French facial animation studio Dynamixyz
It appears that we are now getting acquisition news almost daily in the gaming industry, and this time it’s Take-Two that is acquiring private French company Dynamixyz. Founded in 2010, Dynamixyz has developed a suite of proprietary motion capture, facial analysis and full 3D processing tools and technologies that combine computer graphics, computer vision and machine learning.
Michael Worosz, Executive Vice President and Head of Strategy and Independent Publishing for Take-Two, said:
Dynamixyz’s revolutionary facial analysis technology and services are a highly complementary and strategic addition to Take-Two’s world-class publishing and development structure. Gaspard and the visionary team at Dynamixyz have a well-deserved reputation for providing the widest and most intelligent range of facial motion capture solutions to the entertainment industry, and their work has captivated millions of people across. the world, from the box office to the living room. We are delighted that they are joining our team, incorporating their proprietary technologies and creative wonders into our future offerings, and continue to evolve their capabilities and solutions.
Gaspard Breton, CEO of Dynamixyz, adds:
We are very excited to join the Take-Two family and become an exclusive partner of their immensely talented studios and teams around the world. Having worked with Rockstar Games and 2K, we know Take-Two’s commitment to creative excellence firsthand and we are happy to be able to leverage our tools and technology to help them achieve this and captivate them. and engage the public more.
As you can see in the demo below, Dynamixyz technology has been used in many games, movies and TV series, such as Avengers: Endgame, Love, Death & Robots, NBA 2K, Red Dead Redemption 2, Ghost of Tsushima, the Resident Remakes of Evil 2 and 3, and a recent Far Cry 6 trailer.
The team of more than 15 professionals will function as an independent division within Take-Two, providing expertise exclusively to its publishing labels and game studios. Financial terms were not disclosed.